Saturday, July 10, 2021

The Toy Storyteller

Earlier this week, some friends and I were engaged in a riotous debate, as we usually find ourselves. The topic of this particular debate was which Pixar movie is the best. Near the top, of course, was the first Pixar movie, Toy Story. I’ve been on a bit of a GLOG kick recently, so naturally, I decided to make a GLOG class for playing as a toy from Toy Story. I present to you, the Toy Storyteller. 

Toy Storyteller

Starting Skills: Persuasion, Stealth

Starting Equipment: Toy-sized Knife or Bow and Arrow (1d2 damage)

Starting Resistances: Bludgeoning, Poison

Starting Vulnerabilities: Fire, Acid


A: YOU ARE A TOY!, A Story to Tell

B: You’ve Got a Friend in Me

C: Material Consciousness

D: To Infinity and Beyond!


YOU ARE A TOY!

You are a toy, an inanimate object made alive by the God of Toys Dispixneyar.

Your size is tiny. You cannot feel pain. You do not need to breathe or eat to survive. You may de-animate yourself at will, becoming prone. When you are de-animated, no one can tell the difference between you and a normal toy without magical means. However, your toy nature isn’t always beneficial, take a minus 3 penalty to your strength score. When doing strength checks on regular-sized things, do so with disadvantage. 


A Story to Tell

A story can be simple, a few sentences strung together into a tiny narrative, or a story can be an epic, taking hours to tell.

You channel part of your soul into your storytelling.  Roll {level} d6. The {sum} of the d6 represents the HP of a target you may charm. If you roll a 6, you may charm any enemy with 6 or fewer HP. When charmed their attitude towards you becomes neutral. The charmed creature will not harm itself. You may make as many suggestions to the creature as you have Toy Storyteller templates, one per round. For each suggestion, the creature will roll a charisma check at disadvantage, if they pass, they ignore the suggestion but remain neutral, if they fail they act out the suggestion. After the last suggestion is acted out, the charm fades. You may do this power as many times as you have Toy Storyteller templates per day.


You’ve Got a Friend in Me

The power of friendship and love tends to win in the end, or so they say.

You may designate one person in the party as your “friend” each day. You may roll using each of their ability scores instead of your own once per day. 


Material Consciousness:

You’re a mix of fabric, wood, paint, and glue that is alive. This comes with some strange physiology that seems to evolve as you grow more powerful.

You cannot be killed by bludgeoning, piercing, or slashing damage, instead losing limbs and returning to 1 hp. Roll 1d4 to determine which limb (1- L arm, 2- R arm, 3- L leg, 4- R leg). If you are killed a 5th time, your body and head separate, but you remain at 1 hp. You remain conscious and able to talk but are otherwise paralyzed.  


To Infinity, and Beyond!

A simple mantra, it keeps you going when nothing else does. You know the power of words, and now you can share that power with your allies.

Once per day, you may use “A Story to Tell” and instead of charming enemies, heal your allies, rolling d6's as normal and then dividing the sum as you please between your allies. 


Notes:
- Thinking about making a modified version of this based on Pinocchio. So maybe look for that in the future. Or build it yourself and save me about an hour of work.
- Watched Toy Story 2 as I was building this class. Toy Story 2 is really an incredible movie.
- I personally think there are some fun opportunities for DMs to trap PCs' souls into toys and giving them a template of Toy Storyteller.
- I also think multi-classing could get pretty interesting with this class.

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